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Matt Greer's blog
Mostly web dev and game dev related articles
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hacking my own e-reader game
Matt Greer's blog
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Nov 18
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e-reader dev tutorial: part 1
Matt Greer's blog
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Oct 19
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ensuring an e-reader game has (hopefully) no bugs
Matt Greer's blog
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Oct 10
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writing integration tests for an e-reader game
Matt Greer's blog
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Oct 06
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neo geo rom hacking: sma encrypted p roms
Matt Greer's blog
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Jul 20
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neo geo rom hacking: large, encrypted games
Matt Greer's blog
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Jul 20
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e-reader cards production run: mistakes were made
Matt Greer's blog
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Jun 24
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fixing up a used lp-2844-z thermal printer
Matt Greer's blog
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Jun 24
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getting a used lp-2844-z thermal printer
Matt Greer's blog
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Jun 24
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balatro for the nintendo e-reader
Matt Greer's blog
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May 23
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making a shooter for the nintendo e-reader
Matt Greer's blog
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May 15
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printing nintendo e-reader cards: part 4, troubleshooting
Matt Greer's blog
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Apr 23
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finding neo geo tiles
Matt Greer's blog
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Feb 12
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printing nintendo e-reader cards: part 3
Matt Greer's blog
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Feb 09
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an e-reader mystery
Matt Greer's blog
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Jan 30
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nintendo e-reader: simple fixed point
Matt Greer's blog
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Dec 15 2024
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printing nintendo e-reader cards, more learnings
Matt Greer's blog
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Nov 13 2024
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cramming solitaire onto a nintendo e-reader card
Matt Greer's blog
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Oct 28 2024
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making a clock in the nintendo e-reader
Matt Greer's blog
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Oct 28 2024
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printing nintendo e-reader cards
Matt Greer's blog
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Oct 08 2024
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printing nintendo e-reader cards
Matt Greer's blog
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Oct 08 2024
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balatro planet growth
Matt Greer's blog
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Sep 27 2024
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balatro score growth
Matt Greer's blog
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Sep 23 2024
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cpu driving part 3: multiple cars
Matt Greer's blog
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Sep 14 2024
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cpu driving part 2: drifting
Matt Greer's blog
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Sep 13 2024
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cpu driving part 1: waypoints
Matt Greer's blog
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Sep 12 2024
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neo geo dev: fixed point numbers
Matt Greer's blog
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Aug 19 2024
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rom hacking learnings
Matt Greer's blog
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May 21 2024
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neo geo rom hacking: digging into mame traces
Matt Greer's blog
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Apr 05 2024
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mame lua for better retro dev
Matt Greer's blog
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Mar 05 2024
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neo geo rom hacking guide part 3: changing logic
Matt Greer's blog
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Feb 15 2024
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neo geo rom hacking guide part 2: changing graphics
Matt Greer's blog
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Feb 10 2024
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neo geo rom hacking guide part 1: intro and background
Matt Greer's blog
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Feb 09 2024
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mame debugging
Matt Greer's blog
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Feb 02 2024
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discerning the super metroid map with bizhawk and lua
Matt Greer's blog
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Sep 24 2021
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why i always use settimeout, and never setinterval
Matt Greer's blog
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May 03 2021
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tracking down a strange react warning
Matt Greer's blog
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Mar 10 2021
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using google drive for form submissions
Matt Greer's blog
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Jan 26 2021
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how i built this static site with next.js
Matt Greer's blog
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Jan 07 2021
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extracting neo geo emulator graphics data to create animated gifs
Matt Greer's blog
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May 13 2020
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squeezing the arduboy for every byte
Matt Greer's blog
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Sep 10 2018
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mate and i3
Matt Greer's blog
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Nov 30 2017
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react internals part five: transactions
Matt Greer's blog
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Aug 12 2017
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react internals part four: setstate
Matt Greer's blog
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Jul 17 2017
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react internals part three: basic updating
Matt Greer's blog
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Jul 16 2017
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react internals part two: componentwillmount and componentdidmount
Matt Greer's blog
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Jul 15 2017
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react internals part one: basic rendering
Matt Greer's blog
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Jul 14 2017
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electron, redux and persistence
Matt Greer's blog
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Jan 31 2016
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the sega saturn and transparency
Matt Greer's blog
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Jan 23 2016
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impromptu web scraping
Matt Greer's blog
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Jul 04 2015
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javascript is a pass by value language
Matt Greer's blog
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Mar 03 2015
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embedding svg into a reagent component
Matt Greer's blog
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Feb 09 2015
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a game made with reagent
Matt Greer's blog
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Feb 03 2015
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clojurescript internals: vectors
Matt Greer's blog
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Jan 26 2015
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reagent rocks!
Matt Greer's blog
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Jan 24 2015
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pair programming is not a panacea
Matt Greer's blog
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Aug 27 2014
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javascript promises ... in wicked detail
Matt Greer's blog
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Feb 04 2014
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dynamic lighting and shadows in my 2d game
Matt Greer's blog
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Oct 17 2012
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waking up at 5am to code
Matt Greer's blog
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Jan 23 2012
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