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30fps.net
Computer Graphics & Programming with Pekka Väänänen.
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more accurate doom colormap
30fps.net
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Oct 29
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why cielab doesn't improve median cut
30fps.net
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Oct 23
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better srgb to greyscale conversion
30fps.net
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Oct 12
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mapping to the pico-8 palette, perceptually
30fps.net
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Sep 06
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approximate first principal component
30fps.net
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Jul 16
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hyab k-means for color quantization
30fps.net
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Jul 08
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palette lighting tricks on the nintendo 64
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May 16
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portal flow brings it all together
30fps.net
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Jan 17
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coarse base visibility
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Jan 09
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fine visibility via clipping
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Jan 09
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portals and quake
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Jan 09
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a simple way to scale pixel art games
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Nov 26 2024
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how to present ms-dos screenshots
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Nov 14 2024
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how westwood vqa works
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Nov 13 2024
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efficiently split a numpy array into tiles
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Nov 06 2024
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classic 3d videogame shadow techniques
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Oct 24 2024
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shader post-processing in a hurry
30fps.net
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Apr 05 2024
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moving basis decomposition for images
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Mar 15 2024
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color quantization with a self-organizing map
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Mar 07 2024
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pca image color compression experiment
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Mar 04 2024
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clean pointer serialization in c
30fps.net
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Jan 20 2024
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sort a sphere bvh with split planes
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Jan 09 2024
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annoying details of a z-buffer rasterizer
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Jan 03 2024
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going up in color bit depth
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Nov 07 2023
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image vector quantization is just like creating a tilemap
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Apr 29 2023
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in-place filtering of an array
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Mar 21 2023
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bsp lessons
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Mar 06 2023
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full screen triangle optimization
30fps.net
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Feb 26 2023
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