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Timothy Cain
The creator of Fallout tells stories about game development.
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taking responsibility as a lead
Timothy Cain
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Feb 09
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game development as an identity
Timothy Cain
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Feb 06
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creating playtest plans
Timothy Cain
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Feb 04
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resurrecting the arcanum ip
Timothy Cain
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Feb 02
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toys and games
Timothy Cain
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Jan 30
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code comments
Timothy Cain
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Jan 28
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unretirement
Timothy Cain
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Jan 26
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a typical day of making fallout
Timothy Cain
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Jan 23
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try roleplaying
Timothy Cain
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Jan 21
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spaghetti code
Timothy Cain
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Jan 19
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being real
Timothy Cain
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Jan 16
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quest types
Timothy Cain
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Jan 14
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it's ok to be proud
Timothy Cain
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Jan 12
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arguing about games
Timothy Cain
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Jan 09
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finding meaning in games
Timothy Cain
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Jan 07
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running meetings
Timothy Cain
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Jan 05
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why not create a new ip today?
Timothy Cain
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Jan 02
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self-consistent lore
Timothy Cain
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Dec 31 2025
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why troika games were so buggy
Timothy Cain
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Dec 29 2025
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commenting on comments
Timothy Cain
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Dec 26 2025
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christmas. christmas never changes.
Timothy Cain
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Dec 24 2025
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game developer motivations
Timothy Cain
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Dec 22 2025
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the joy of doing
Timothy Cain
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Dec 19 2025
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escort quests
Timothy Cain
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Dec 17 2025
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what is an immersive sim?
Timothy Cain
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Dec 15 2025
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brainstorming example
Timothy Cain
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Dec 12 2025
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game engines and feature creep
Timothy Cain
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Dec 10 2025
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why are modern games so big?
Timothy Cain
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Dec 08 2025
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cain on games update
Timothy Cain
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Dec 05 2025
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institutional knowledge
Timothy Cain
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Dec 03 2025
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temple of elemental evil design highlights
Timothy Cain
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Dec 01 2025
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let's talk about canon
Timothy Cain
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Nov 28 2025
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leaving some mystery
Timothy Cain
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Nov 26 2025
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arcanum experience points
Timothy Cain
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Nov 24 2025
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insults and backhanded compliments
Timothy Cain
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Nov 21 2025
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non-expository arcanum lore
Timothy Cain
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Nov 19 2025
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lessons from old games
Timothy Cain
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Nov 17 2025
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rags to riches: a review by tom decker
Timothy Cain
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Nov 14 2025
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arcanum magick design
Timothy Cain
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Nov 12 2025
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rpg features nobody asked for
Timothy Cain
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Nov 10 2025
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ad&d questions from teenage tim
Timothy Cain
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Nov 07 2025
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temporary buffs
Timothy Cain
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Nov 05 2025
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arcanum fate points
Timothy Cain
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Nov 03 2025
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questions to wotc about toee
Timothy Cain
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Oct 31 2025
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sound effects
Timothy Cain
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Oct 29 2025
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physical vs. digital game media
Timothy Cain
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Oct 27 2025
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lessons as an old person
Timothy Cain
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Oct 24 2025
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fungible employees
Timothy Cain
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Oct 22 2025
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adding a feature: then and now
Timothy Cain
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Oct 20 2025
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game trailers
Timothy Cain
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Oct 17 2025
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the importance of conversation
Timothy Cain
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Oct 15 2025
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why i don’t solo dev
Timothy Cain
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Oct 13 2025
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non-expository fallout lore
Timothy Cain
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Oct 10 2025
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passivity
Timothy Cain
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Oct 08 2025
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game developer stage limitations
Timothy Cain
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Oct 06 2025
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second toy post mortem
Timothy Cain
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Oct 03 2025
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leading for the first time
Timothy Cain
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Oct 01 2025
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when to step out of the way
Timothy Cain
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Sep 29 2025
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early morning workers
Timothy Cain
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Sep 26 2025
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chats and interviews
Timothy Cain
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Sep 24 2025
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keeping engine & game separate in arcanum
Timothy Cain
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Sep 22 2025
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my uncredited game
Timothy Cain
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Sep 19 2025
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using combat skills outside of combat
Timothy Cain
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Sep 17 2025
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using non combat skills in combat
Timothy Cain
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Sep 15 2025
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maps
Timothy Cain
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Sep 12 2025
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prioritizing tasks
Timothy Cain
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Sep 10 2025
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psychology in video game design
Timothy Cain
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Sep 08 2025
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3d printing
Timothy Cain
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Sep 05 2025
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i'm not a typical gamer
Timothy Cain
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Sep 03 2025
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endings
Timothy Cain
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Sep 01 2025
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game development as a family car trip
Timothy Cain
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Aug 29 2025
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timelessness
Timothy Cain
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Aug 27 2025
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planning for a sequel
Timothy Cain
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Aug 25 2025
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to my fellow game developers
Timothy Cain
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Aug 22 2025
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min player spec
Timothy Cain
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Aug 20 2025
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respec
Timothy Cain
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Aug 18 2025
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deleted channel content
Timothy Cain
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Aug 15 2025
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how to talk to press
Timothy Cain
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Aug 13 2025
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game punishments
Timothy Cain
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Aug 11 2025
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zen and game development
Timothy Cain
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Aug 08 2025
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game rights
Timothy Cain
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Aug 06 2025
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why people quit
Timothy Cain
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Aug 04 2025
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challenges facing an arcanum remaster
Timothy Cain
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Aug 01 2025
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telegraphing consequences
Timothy Cain
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Jul 30 2025
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single vs. multiplayer rpg designs
Timothy Cain
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Jul 28 2025
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fallout lore exploration
Timothy Cain
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Jul 25 2025
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anemoia
Timothy Cain
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Jul 23 2025
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the blame problem
Timothy Cain
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Jul 21 2025
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taking risks
Timothy Cain
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Jul 18 2025
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fallout's memory model
Timothy Cain
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Jul 16 2025
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fallout foot sliding: a case study in r&d
Timothy Cain
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Jul 14 2025
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silver linings
Timothy Cain
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Jul 11 2025
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inventory ui: grid vs. list
Timothy Cain
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Jul 09 2025
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attributes limiting skills
Timothy Cain
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Jul 07 2025
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"right mistake-making"
Timothy Cain
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Jul 04 2025
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playing games as intended
Timothy Cain
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Jul 02 2025
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tiles, walking, and projection
Timothy Cain
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Jun 30 2025
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my game asset preservation
Timothy Cain
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Jun 27 2025
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"digital stealing" and fairness
Timothy Cain
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Jun 25 2025
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topic vs. branched based dialogs
Timothy Cain
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Jun 23 2025
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neutral factions
Timothy Cain
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Jun 20 2025
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action points, part 2
Timothy Cain
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Jun 18 2025
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staying healthy while developing games
Timothy Cain
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Jun 16 2025
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being happy
Timothy Cain
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Jun 13 2025
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the premade character
Timothy Cain
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Jun 11 2025
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industry pendulum swings
Timothy Cain
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Jun 09 2025
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rpg myths
Timothy Cain
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Jun 06 2025
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skill trees
Timothy Cain
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Jun 04 2025
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unneeded realistic designs
Timothy Cain
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Jun 02 2025
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traditional game mechanics: what i tried
Timothy Cain
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May 30 2025
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"eating your own dog food"
Timothy Cain
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May 28 2025
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pros and cons of long rpgs
Timothy Cain
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May 26 2025
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challenges making a fallout remaster
Timothy Cain
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May 23 2025
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first vs. third person
Timothy Cain
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May 21 2025
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unpopular game opinions
Timothy Cain
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May 19 2025
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gaming in the 1980s
Timothy Cain
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May 16 2025
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"dead levels"
Timothy Cain
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May 14 2025
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numerical item design
Timothy Cain
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May 12 2025
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alternate fallout radiation design
Timothy Cain
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May 09 2025
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recognizing good coworkers
Timothy Cain
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May 07 2025
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game time
Timothy Cain
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May 05 2025
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my favorite shipped designs
Timothy Cain
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May 02 2025
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"impossible" ideas
Timothy Cain
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Apr 30 2025
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npc reaction pros and cons
Timothy Cain
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Apr 28 2025
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channel second anniversary!
Timothy Cain
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Apr 25 2025
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game preservation
Timothy Cain
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Apr 23 2025
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real-time fallout
Timothy Cain
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Apr 21 2025
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a day in the life of moon man
Timothy Cain
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Apr 18 2025
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action points
Timothy Cain
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Apr 16 2025
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compromising for the medium
Timothy Cain
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Apr 14 2025
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counterbite: bloodlines multiplayer design
Timothy Cain
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Apr 11 2025
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player power from build vs. items
Timothy Cain
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Apr 09 2025
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does more dev time mean a better game?
Timothy Cain
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Apr 07 2025
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my bookshelves
Timothy Cain
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Apr 04 2025
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sci-fi vs. high fantasy settings
Timothy Cain
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Apr 02 2025
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hypothetical game jam
Timothy Cain
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Mar 31 2025
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why i wanted luck in fallout
Timothy Cain
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Mar 28 2025
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how much devs should play
Timothy Cain
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Mar 26 2025
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game length
Timothy Cain
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Mar 24 2025
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games and theater
Timothy Cain
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Mar 21 2025
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arcanum lore exploration
Timothy Cain
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Mar 19 2025
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botched quests and player freedom
Timothy Cain
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Mar 17 2025
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the ultimate rpg
Timothy Cain
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Mar 14 2025
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collecting feedback
Timothy Cain
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Mar 12 2025
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character build fairness
Timothy Cain
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Mar 10 2025
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having fun with ai
Timothy Cain
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Mar 07 2025
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onboarding new team members
Timothy Cain
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Mar 05 2025
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event systems
Timothy Cain
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Mar 03 2025
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npcs triggering each other
Timothy Cain
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Feb 28 2025
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having unique rules for players
Timothy Cain
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Feb 26 2025
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my ideas that got rejected
Timothy Cain
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Feb 24 2025
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arcanum backgrounds
Timothy Cain
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Feb 21 2025
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when your game doesn’t sell
Timothy Cain
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Feb 19 2025
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damage types
Timothy Cain
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Feb 17 2025
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learning design from travel
Timothy Cain
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Feb 14 2025
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status effect implementation
Timothy Cain
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Feb 12 2025
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localized damage systems
Timothy Cain
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Feb 10 2025
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learning from steam data
Timothy Cain
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Feb 07 2025
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adapting ttrpgs vs. other ips
Timothy Cain
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Feb 05 2025
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more thoughts on game marketing
Timothy Cain
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Feb 03 2025
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dynamic quest design
Timothy Cain
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Jan 31 2025
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showcasing your work
Timothy Cain
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Jan 29 2025
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writing my own ttrpg
Timothy Cain
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Jan 27 2025
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raising cain
Timothy Cain
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Jan 24 2025
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deckbuilder rpgs
Timothy Cain
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Jan 22 2025
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a world building tip
Timothy Cain
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Jan 20 2025
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the million xp dungeon
Timothy Cain
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Jan 17 2025
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code refactoring
Timothy Cain
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Jan 15 2025
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do devs know what gamers want?
Timothy Cain
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Jan 13 2025
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shadowdark
Timothy Cain
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Jan 10 2025
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do gamers know what they like?
Timothy Cain
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Jan 08 2025
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npc reactions
Timothy Cain
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Jan 06 2025
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photos from fallout development (1994-1997)
Timothy Cain
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Jan 03 2025
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violence as the default in aaa rpgs
Timothy Cain
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Jan 01 2025
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changes 2024
Timothy Cain
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Dec 31 2024
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mentoring
Timothy Cain
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Dec 30 2024
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wizwar: a study in great board game design
Timothy Cain
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Dec 27 2024
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the cost of moddability
Timothy Cain
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Dec 26 2024
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a christmas poem by ron gilbert
Timothy Cain
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Dec 25 2024
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editors day talk, april 2000
Timothy Cain
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Dec 24 2024
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believable reactivity
Timothy Cain
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Dec 23 2024
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the outer worlds launch party video
Timothy Cain
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Dec 20 2024
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wildstar class summary (nov 2008)
Timothy Cain
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Dec 19 2024
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my rejected star trek tng script
Timothy Cain
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Dec 18 2024
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working in another's game ip
Timothy Cain
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Dec 17 2024
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solo vs. party
Timothy Cain
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Nov 25 2024
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toy post mortem
Timothy Cain
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Nov 22 2024
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naming things
Timothy Cain
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Nov 21 2024
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enemy ai
Timothy Cain
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Nov 20 2024
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rising game budgets
Timothy Cain
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Nov 19 2024
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fast travel
Timothy Cain
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Nov 18 2024
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my memorabilia cabinets
Timothy Cain
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Nov 15 2024
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story telling and player agency
Timothy Cain
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Nov 14 2024
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questions & answers, part 2
Timothy Cain
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Nov 13 2024
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wading in the shallows
Timothy Cain
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Nov 12 2024
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game simplification
Timothy Cain
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Nov 11 2024
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worst rpg ever
Timothy Cain
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Nov 08 2024
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adding new features after launch
Timothy Cain
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Nov 07 2024
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remote work
Timothy Cain
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Nov 06 2024
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great external ideas
Timothy Cain
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Nov 05 2024
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gurps everything
Timothy Cain
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Nov 04 2024
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perk ideas
Timothy Cain
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Nov 01 2024
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cultural changes
Timothy Cain
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Oct 31 2024
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intent
Timothy Cain
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Oct 30 2024
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communication between roles
Timothy Cain
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Oct 29 2024
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design fallbacks
Timothy Cain
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Oct 28 2024
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dice
Timothy Cain
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Oct 25 2024
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balancing friction
Timothy Cain
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Oct 24 2024
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note-taking best practices
Timothy Cain
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Oct 23 2024
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converting a movie into a game
Timothy Cain
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Oct 22 2024
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my games’ theme
Timothy Cain
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Oct 21 2024
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galactic coordinates
Timothy Cain
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Oct 18 2024
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encumbrance, part 2
Timothy Cain
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Oct 17 2024
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romantasy
Timothy Cain
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Oct 16 2024
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meta post mortem
Timothy Cain
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Oct 15 2024
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channel analytics (august 2024)
Timothy Cain
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Oct 14 2024
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my first day of college
Timothy Cain
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Oct 11 2024
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technology changes jobs
Timothy Cain
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Oct 10 2024
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awards
Timothy Cain
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Oct 09 2024
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feedback needs context
Timothy Cain
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Oct 08 2024
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learning game design from old sitcoms
Timothy Cain
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Oct 07 2024
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toy update, part 5
Timothy Cain
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Oct 04 2024
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min specs and ratings
Timothy Cain
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Oct 03 2024
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my memoirs, part 2
Timothy Cain
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Oct 02 2024
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understanding someone else’s pov
Timothy Cain
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Oct 01 2024
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sometimes i hate vo
Timothy Cain
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Sep 30 2024
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toy update, part 4
Timothy Cain
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Sep 27 2024
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localization questions
Timothy Cain
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Sep 26 2024
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pros and cons of gurps as a crpg
Timothy Cain
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Sep 25 2024
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balancing game features
Timothy Cain
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Sep 24 2024
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